[gd_scene load_steps=4 format=2]

[ext_resource path="res://brick.png" type="Texture" id=1]

[sub_resource type="SegmentShape2D" id=1]
a = Vector2( 7.99997, 16 )
b = Vector2( -8.00002, 16 )

[sub_resource type="SegmentShape2D" id=2]
a = Vector2( -3.99998, 8.00001 )
b = Vector2( 4.00002, 7.99999 )

[node name="Node" type="Node"]

[node name="TestBlock" type="Sprite" parent="."]
texture = ExtResource( 1 )

[node name="Area2D" type="Area2D" parent="TestBlock"]

[node name="CollisionShape2D" type="CollisionShape2D" parent="TestBlock/Area2D"]
position = Vector2( 24, 0 )
rotation = 1.57079
shape = SubResource( 1 )
one_way_collision = true

[node name="CollisionShape2D3" type="CollisionShape2D" parent="TestBlock/Area2D"]
position = Vector2( 0, -24 )
shape = SubResource( 1 )
one_way_collision = true

[node name="CollisionShape2D2" type="CollisionShape2D" parent="TestBlock/Area2D"]
position = Vector2( -24, 0 )
rotation = -1.5708
shape = SubResource( 1 )
one_way_collision = true

[node name="CollisionShape2D4" type="CollisionShape2D" parent="TestBlock/Area2D"]
position = Vector2( 0, 16 )
rotation = -3.14159
shape = SubResource( 2 )
one_way_collision = true
